Main /
IngressXMMain.IngressXM HistoryHide minor edits - Show changes to markup September 30, 2014, at 11:58 PM
by
- Changed lines 5-6 from:
There is XM everywhere, especially near portals. The level of the portal will determine how much XM is around it. XM will reappear after 15 minutes. to:
There is XM everywhere, especially near portals. The level of the portal will determine how much XM is around it. XM will reappear after 15 minutes. If there are people walking in a group, they will all get XM. September 07, 2014, at 03:59 PM
by
- Changed lines 9-10 from:
to:
(:table border=1 cellpadding=5 cellspacing=0:) September 07, 2014, at 03:59 PM
by
- Changed line 9 from:
(:table border=1 cellpadding=5 cellspacing=0:) to:
(:table border=1 cellpadding=5 cellspacing=0:) September 07, 2014, at 03:59 PM
by
- Changed line 9 from:
(:table border=1 cellpadding=5 cellspacing=0:) to:
(:table border=1 cellpadding=5 cellspacing=0:) September 07, 2014, at 03:30 PM
by
- Added lines 12-13:
(:cell:) Level (:cell:) Maximum XM Added lines 16-17:
(:cell:) 9 (:cell:) 10,900 Added lines 20-21:
(:cell:) 10 (:cell:) 11,700 Added lines 24-25:
(:cell:) 11 (:cell:) 12,400 Added lines 28-29:
(:cell:) 12 (:cell:) 13,000 Added lines 32-33:
(:cell:) 13 (:cell:) 13,500 Added lines 36-37:
(:cell:) 14 (:cell:) 13,900 Added lines 40-41:
(:cell:) 15 (:cell:) 14,200 Changed lines 44-58 from:
(:cellnr:) 9 (:cell:) 10,900 (:cellnr:) 10 (:cell:) 11,700 (:cellnr:) 11 (:cell:) 12,400 (:cellnr:) 12 (:cell:) 13,000 (:cellnr:) 13 (:cell:) 13,500 (:cellnr:) 14 (:cell:) 13,900 (:cellnr:) 15 (:cell:) 14,200 (:cellnr:) 16 to:
(:cell:) 16 September 07, 2014, at 03:28 PM
by
- Added lines 7-8:
The amount of XM you can keep at any one time depends on your level. Added lines 16-43:
(:cellnr:) 3 (:cell:) 5,000 (:cellnr:) 4 (:cell:) 6,000 (:cellnr:) 5 (:cell:) 7,000 (:cellnr:) 6 (:cell:) 8,000 (:cellnr:) 7 (:cell:) 9,000 (:cellnr:) 8 (:cell:) 10,000 (:cellnr:) 9 (:cell:) 10,900 (:cellnr:) 10 (:cell:) 11,700 (:cellnr:) 11 (:cell:) 12,400 (:cellnr:) 12 (:cell:) 13,000 (:cellnr:) 13 (:cell:) 13,500 (:cellnr:) 14 (:cell:) 13,900 (:cellnr:) 15 (:cell:) 14,200 (:cellnr:) 16 (:cell:) 14,400 September 07, 2014, at 03:26 PM
by
- Changed line 7 from:
(:table border=1 cellpadding=2 cellspacing=0:) to:
(:table border=1 cellpadding=5 cellspacing=0:) September 07, 2014, at 03:26 PM
by
- Changed lines 7-9 from:
to:
(:table border=1 cellpadding=2 cellspacing=0:) (:cell:) Level (:cell:) Maximum XM (:cellnr:) 1 (:cell:) 3,000 (:cellnr:) 2 (:cell:) 4,000 (:tableend:) September 07, 2014, at 03:24 PM
by
- Changed line 7 from:
to:
September 07, 2014, at 03:23 PM
by
- Changed lines 1-9 from:
In Ingress, your XM bar is displayed immediately above your level and agent name at the top of the screen. It's also immediately below the very subtle AP bar that shows you how close you are to the next level. XM in Ingress serves as both your HP (health points) and MP (magic points) that you would have in to:
In Ingress, your XM bar is displayed immediately above your level and agent name at the top of the screen. It's also immediately below the very subtle AP bar that shows you how close you are to the next level (the AP bar is less subtle on a 10" tablet). If you're a gamer, you can think of XM in Ingress as serving as both your HP (health points) and MP (magic points). You require XM to perform every action in the game. Deploying resonators, making links, attacking resonators and recharging resonators all require XM. If you hack or attack an enemy portal, it will attack you back, draining your XM. If you run out, you need to get more by walking through a cloud of free floating XM, recycling items, or by using a power cube. There is XM everywhere, especially near portals. The level of the portal will determine how much XM is around it. XM will reappear after 15 minutes.
September 07, 2014, at 03:12 PM
by
- Added line 1:
In Ingress, your XM bar is displayed immediately above your level and agent name at the top of the screen. It's also immediately below the very subtle AP bar that shows you how close you are to the next level. XM in Ingress serves as both your HP (health points) and MP (magic points) that you would have in |